
In Frank Lloyd Wrights drafting room, students investigate his innovative use of space and then design a home or workspace for a client, draw a floorplan, and build a 3D model.
http://www.gowright.org/calendar/64/38389-Youth-Architecture-Workshop-Level-1.html
A program for 3rd & 5th grade students that integrates math,science & social studies through design based, hands-on projects. The program includes the opportunity for design,invention & tradional wood working. IE: Greek Temples/study of ancient Greece);the designing & building of furniture.
A mid-day speakers series designed to address issues of contemporary art and design.
High school students use video, photography and design to explore, document and represent the places, stakeholders and debates around neighborhood issues in the ciy. Programs are time-intensive and extend over the course of a semester.
Kid architecture program was developed 18 years ago to introduce young people to the design of the built environment. Camps are one-week hands- on activities & technology have received national and regional awards.
A design-build program which brings together public school students to work with architects on campus and community improvement projects.
A design-build program which brings together local artists and public school students to work directly with architects on campus and community improvement projects.
One week in-residence immersive experience for High School students interested in understanding and experiencing architectural education in a university studio setting. Includes hands-on designing, lectures, workshops, field trips, and film series.
During this 40-hour program, teenagers design and build projects ranging from interior lighting to street furniture. By controlling projects from concept to completion, teenagers expand their art and design experience.
http://www.nbm.org/families-kids/teens-young-adults/design-apprenticeship-program.html
Design and Technology has the fundamental objective of developing intellectual capacity and technological awareness through the process of designing and making, using systems, artifacts and materials to affect control over the man-made environment.